Airships
Create: Aeronautics is the reason this server exists. You design a ship, you build it, and then you actually fly it — real physics, not a decorated boat.
Building one
Build it on the ground first, as a normal structure, then assemble it. Once assembled it becomes its own little world that moves independently — which is why ships need their own kind of protection, separate from land claims.
Drive-By-Wire is in the pack, so you can steer your ship from the cockpit.
The order that matters
Place → claim → name
Get this backwards and you lose the claim.
A ship claim is bound to the ship’s internal ID. If you pick the ship up with a portable structure item and place it again, it gets a new ID — the old claim is orphaned, your ship is unprotected, and the claim you spent is wasted.
Once a ship is claimed, stop capturing it.
If you see unfamiliar unnamed ships appearing, that’s usually this happening to someone: each capture-and-replace cycle leaves an abandoned ship behind.
Claiming
Place a claim block on the ship. Each claim covers 250 ship blocks, and each one spends a chunk from your FTB Chunks allowance — so a large ship costs several. You start Season 3 with 5 chunks and gain 2 per level, so plan your first ship’s size around that. Details in claims.
Naming
/shipname <name>
Stand on the ship and run it. Until you do, every ship in the claim list just reads
ship, which gets confusing fast once you own more than one.
Flying over other people’s land
Land claims are full-height columns. Flying over someone’s claimed chunk puts you inside their claim, at any altitude, and you won’t be able to interact with your own ship while you’re there.
This surprises everyone the first time. It isn’t your ship being broken — it’s whose airspace you’re in. Move off the claim and try again.
Getting around
Season 3 has only /spawn, /home, /rtp and /back (to where you died) — no
teleporting to other players. That makes your ship your real way to travel. A good ship is
worth more than ever.
Things that will save you time
- Test small. Assemble something tiny first and learn the controls before committing to a build you’ve spent hours on
- Claim before you fly off. An unclaimed ship parked in the open is not protected
- Name it immediately after claiming — you’ll thank yourself when the claim list has six entries